#pragma once

#include <Game\IGame.h>
#include <Game\StateManager.h>
#include <Game\CameraManager.h>

class MyGame : public IGame//GameContent
{
protected:
	virtual void Update(FWfloat deltaTime);
	virtual void Draw();
public:
	MyGame();
	~MyGame();
	virtual FWint Init(FWuint id, FWuint iWidth, FWuint iHeight, char* szTitle, FWuint iFlags);
	virtual void Destroy();

	void test(const FWobject, FWobject);
};